* Each drop of convoy or train supplies on damaged city targets reduces the 3 hour downtime by 30 minutes. Each drop of player supplies reduces the downtime by 15 minutes. |
| Fuel Availability at the Field The percentage of fuel available at a field is determined by whether a fuel object at the field has been hit, and the rebuild time depends on whether there is a resupply from the zone's refinery. The amount of supplies shipped via convoy from the refinery depends on if there is damage to the refinery. Ordnance Availability at the Field Ordnance available for aircraft, vehicles and/or boats at the field is displayed as part of the field status. The rebuild time of damaged or destroyed ordnance objects is determined by whether a resupply occurs from an ammunition factory of that zone. The amount of supplies shipped via convoy from the factory depends on if there is damage to the factory. Radar Availability at the Field The rebuild time of damaged or destroyed radar is determined by whether a resupply from the radar factory arrives at the field. The amount of supplies a radar factory for that country has been damaged or destroyed. The amount of supplies shipped via convoy from the factory depends on if there is damage to the radar factory. Troop Availability at the Field Troops must be available for loading on troop transports such as the C-47, M-3 and LVT-2. The rebuild time of damaged bunker objects is determined by whether a resupply of personnel from the training barracks of that country has arrived at the field. Model Availability at the Field Fighters, bombers, vehicles and boats must be available for use at a field. Airplanes, vehicles and boats become unavailable when their hangars are destroyed. City Damage Status The city damage status indicates the percentage of objects destroyed in a city complex, which then affects the resupply of personnel to the factories via trains. Refinery Damage Status The refinery damage status indicates the percentage of damage to a zone's fuel refineries, which then affects the resupply time of the field fuel structures. Ammunition Factory Damage Status The ammunition factory damage status indicates the percentage of damage to a zone's ammunition factories, which then affects the resupply time of the ordnance available at the fields. Radar Factory Damage Status The radar factory damage status indicates the percentage of damage to a zone's radar factories, which then affects the resupply time of radar at the fields. Training Barracks Damage Status The training barracks damage status indicates the percentage of damage to a zone's training barracks, which then affects the resupply time of bunkers and troops available at the fields. Ack Factory Damage Status The ack factory damage status indicates the percentage of damage to a zone's ack factories, which then affects the resupply time of field ack. HQ Status Enemy and Friendly Cnt refers to sector counters, or the red or green squares in the map sectors, for friendlies and enemies. If a country's HQ is destroyed, then all radar and sector counters for that country are disabled. As the HQ becomes damaged the radar components are destroyed in this order: friendly counters, enemy counter, friendly radar and enemy radar. |