| Scoring in Aces High
Scores in Aces High II are logged in tours, with a new tour beginning on the first day of the month, or the Monday following the first. When a tour is rolled over, all scores are reset and the Main Arena terrain is changed. Perk points are not reset with a new tour. Scoring is broken down into five mission types:
The field gunner mission type is how your sortie is scored should you choose to man a gun on a fleet. This type is not ranked nor included in the overall rank calculations. Each player has a fighter rank, bomber rank, attack rank and vehicle/boat rank that is determined from each of ten categories described below. Overall rank is calculated by adding up the ranks from the four mission types, and the player with the smallest sum is #1, next smallest #2, etc. We have ten base categories that are scored at the end of each sortie depending upon your mission type. Only air categories are scored for fighter mission types, ground categories only for bomber mission types, and both air and ground are scored for attack, vehicle, boat and field gunner mission types. |
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| Air Categories Kills per Death Kills per Sortie Kills per Time Hit percentage Air points |
Ground Categories Damage per Death Damage per Sortie Bombing percentage Ground points Field captures |
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Formulas
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TotalKills are just air-to-air kills for fighter missions, air-to-air + air-to-ground kills for all other mission types. |
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PlaneDamageScore = |
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KillScore = |
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TotalDamage = |
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| Landed Discoed Bailed Ditched Captured Killed Crashed |
1.0 0.25 0.5 0.75 0.4 0.25 0.25 |
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